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"Square root of 912.04 is 30.2... it all seemed harmless…"
- David Archer (Mass Effect 2)

Find showcased here, MA degree game projects, and any side projects. Whether that be art, graphic design or game based. You will find moodboards, ingame images and gifs to showcase the project in various ways.

THE SLIME'S RETURN

Exhibition Project Game

The Slimes Return is a pixel 2D side scrolling, precise platformer, in which the player must utilize the variety of movement mechanics to explore and evade traps throughout the map, and defeat enemy slimes from taking over the world. 

This 6-8 week project consisted of a two member team, in which they had to create a game suitable for an exhibition environment. 


Elisus contributed:

  • Game Research (art & design)

  • Programming (C#)

  • All Game Design

  • Level Construction and Editing

  • Sound and Music (implementation)

  • Project Manager

  • Additional Sprite Animations

  • Additional Sprite Art

  • Environment Art

  • VFX's (art & implementation)

  • Narrative

  • Unity Animations

  • UI

  • Lighting

  • QA Lead and Testing

  • Game Trailer

Check it out below

Ideation & Concept Moodboard - Hollow Knight
Ideation & Concept Moodboard - Enter The Gungeon
Ideation & Concept Moodboard - Neon Abyss
Level Design
Title Screen
Game Environment #1
Heart VFX & Extras
Game Environment #2
Gameplay sequence - Movement Mechanics
Game Environment #3
Spikes
Game Environment #4
Game Environment #5

DOODLY DEFENSE

Dissertation Project Game

Doodly Defense is a 2D real time, tower defence game in which you must defend your scribbly, by building doodly's to destory the encroaching enemy creepy crawly's! With a variety of doodly's to build, you can choose the strategy that fits best for you.


This 6 week project consisted of a two member team (@pinkpondgames), in which they had to create a game within the tower defence genre.

Elisus contributed:

  • Game Research (art & design)

  • Programming (C#)

  • All Game Design

  • Level Construction and Editing

  • Sound and Music (implementation)

  • Project Manager

  • 2D Environment Art (game background, background doodles and scribbly)

  • Additonal 2D Art Icons

  • Concept Art (Old Hydie)

  • VFX's (art & implementation)

  • Narrative

  • Unity Animations

  • UI

  • QA Lead and Testing

  • Game Trailer

Being able to explore a different visual style allowed and challenged Elisus to create VFX and art that would be suitable to create a cohesive theme.


Allowing for different types of doodly's to be built allows for numerous strategies to be explored and challenges the players desicion making skills. These Doodly's can also be upgraded, which improves their damage and rate of fire.


Doodly Defense also consists of preplace build spots to add a puzzle element to the game, and to force the player to make a decision sooner as to where a specific Doodly's should be built.

Check it out below

Doodly Defense main menu GIF
Gameplay Screenshot #1
Gameplay GIF #1
Gameplay Screenshot #2
Gameplay Gif #2
Gameplay Gif #3
Gameplay Screenshot #3

TO BEE QUEEN

Endless Runner Game Project

To Be Queen is an android 2D endless runner set in a forest that you are protecting from encroaching foes. Traversing through the magical forest it changes its abstract seasons rapidly.

Elisus contributed:

  • 2D Environment art

  • Extra additional art

  • VFX art/sprites

  • QA Lead and Testing


This project allowed him to take creative control with the game environment and allowed him to explore various ideas with colour, design and shape.

Here are the seasonal environments that offer the player a unique visual playing experience. These environments are paralaxed and on seperate layers in game. 

2D Seasonal Environments
Storm Environment Layer Breakdown
In Game Screenshots
Concept Environment Transition
Unused Flora Concepts

THE DEAD AMONG US

Console Development Game Project

The University Games department had formed a partnership with Fabrik Games of Manchester.


The Dead Among Us is a 3D, lowpoly triangluated artstyle, controller focused, third-person, shooter game, which had to be in be similar to Left4Dead & Warhammer: Vermintide. The brief also implemented, developing an existing IP into the finished game - the team chose Among Us. The player would explore the map finding keycards and defeating different enemy types with their flamethrower.

Elisus contributed:

  • Game Research (art & design)

  • Project management

  • Level Design

  • 3D Environment art

  • Terrain Sculpting

  • Texturing & Material Creation

  • Level Construction and Editing

  • Lighting

  • VFXs (implementation & art)

  • QA Lead and Testing

The 3D art consisted of following a peticular pipeline to achieve the trianglated, low-poly artstyle the team wanted to achieve. Researching key environment aspects and assets of Among Us was at the forefront of Elisus' mind to create a familiarity with the existing IP to the player, but be able to create something new for the player to enjoy and experience.

Among Us Enviroment Research
Nighttime Lighting Moodboard
Flamethrower VFX Moodboard
Flamethrower VFX Breakdown
3D Model - Roof 2 Corner
3D Model - Wall 4 Long
3D Model - Door
3D Model - Wall 4 Kit and Roof 2 Kit Assembled
Lighting & VFX In-game
Game Environment #1
Blizzard, Fog VFX & Environment In-Game
Game Environment #2
Flamethrower and Grenade VFX In-Game
Game Environment #3
Game Environment #4
Game Environment #5
Lighting, Modular Wall 4 Kit & Flamethrower In-Game

PIECE OF MIND

Well-being Game Project

Piece of Mind is a game used to track and improve well-being. The player would solve easy puzzles and be rewarded with stickers while listening to relaxing ambient music.

Elisus contributed:

  • Project management

  • 2D Environment art

  • VFXs (implementation & art)

  • QA Lead and Testing


Here are some examples of the enviroments and VFX created in ths 8 week project.

Environment Moodboards
Puzzle Background Concepts
Final Puzzle Backgrounds
In Game Fix Puzzle
Completed Puzzle Journal VFX
VFX & Stranger Puzzle
Conversation Puzzle & Background Puzzle Complete Change
VFX & Snow Background
External Resources

MIND SPHERES

Side project

Taking some the graphical line doodles from Piece of Mind and quotes he has written over the past few years, Elisus explored and expressed his own mental health through imagery and colour.

i keep drowning
waiting, watching, wallowing
water your brain cells
i feel the sorrow you keep
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