PORTFOLIO
"Square root of 912.04 is 30.2... it all seemed harmless…"
- David Archer (Mass Effect 2)
Find showcased here, MA degree game projects, and any side projects. Whether that be art, graphic design or game based. You will find moodboards, ingame images and gifs to showcase the project in various ways.
THE SLIME'S RETURN
Exhibition Project Game
The Slimes Return is a pixel 2D side scrolling, precise platformer, in which the player must utilize the variety of movement mechanics to explore and evade traps throughout the map, and defeat enemy slimes from taking over the world.
This 6-8 week project consisted of a two member team, in which they had to create a game suitable for an exhibition environment.
Elisus contributed:
Game Research (art & design)
Programming (C#)
All Game Design
Level Construction and Editing
Sound and Music (implementation)
Project Manager
Additional Sprite Animations
Additional Sprite Art
Environment Art
VFX's (art & implementation)
Narrative
Unity Animations
UI
Lighting
QA Lead and Testing
Game Trailer
Check it out below
DOODLY DEFENSE
Dissertation Project Game
Doodly Defense is a 2D real time, tower defence game in which you must defend your scribbly, by building doodly's to destory the encroaching enemy creepy crawly's! With a variety of doodly's to build, you can choose the strategy that fits best for you.
This 6 week project consisted of a two member team (@pinkpondgames), in which they had to create a game within the tower defence genre.
Elisus contributed:
Game Research (art & design)
Programming (C#)
All Game Design
Level Construction and Editing
Sound and Music (implementation)
Project Manager
2D Environment Art (game background, background doodles and scribbly)
Additonal 2D Art Icons
Concept Art (Old Hydie)
VFX's (art & implementation)
Narrative
Unity Animations
UI
QA Lead and Testing
Game Trailer
Being able to explore a different visual style allowed and challenged Elisus to create VFX and art that would be suitable to create a cohesive theme.
Allowing for different types of doodly's to be built allows for numerous strategies to be explored and challenges the players desicion making skills. These Doodly's can also be upgraded, which improves their damage and rate of fire.
Doodly Defense also consists of preplace build spots to add a puzzle element to the game, and to force the player to make a decision sooner as to where a specific Doodly's should be built.
Check it out below
TO BEE QUEEN
Endless Runner Game Project
To Be Queen is an android 2D endless runner set in a forest that you are protecting from encroaching foes. Traversing through the magical forest it changes its abstract seasons rapidly.
Elisus contributed:
2D Environment art
Extra additional art
VFX art/sprites
QA Lead and Testing
This project allowed him to take creative control with the game environment and allowed him to explore various ideas with colour, design and shape.
Here are the seasonal environments that offer the player a unique visual playing experience. These environments are paralaxed and on seperate layers in game.
THE DEAD AMONG US
Console Development Game Project
The University Games department had formed a partnership with Fabrik Games of Manchester.
The Dead Among Us is a 3D, lowpoly triangluated artstyle, controller focused, third-person, shooter game, which had to be in be similar to Left4Dead & Warhammer: Vermintide. The brief also implemented, developing an existing IP into the finished game - the team chose Among Us. The player would explore the map finding keycards and defeating different enemy types with their flamethrower.
Elisus contributed:
Game Research (art & design)
Project management
Level Design
3D Environment art
Terrain Sculpting
Texturing & Material Creation
Level Construction and Editing
Lighting
VFXs (implementation & art)
QA Lead and Testing
The 3D art consisted of following a peticular pipeline to achieve the trianglated, low-poly artstyle the team wanted to achieve. Researching key environment aspects and assets of Among Us was at the forefront of Elisus' mind to create a familiarity with the existing IP to the player, but be able to create something new for the player to enjoy and experience.
PIECE OF MIND
Well-being Game Project
Piece of Mind is a game used to track and improve well-being. The player would solve easy puzzles and be rewarded with stickers while listening to relaxing ambient music.
Elisus contributed:
Project management
2D Environment art
VFXs (implementation & art)
QA Lead and Testing
Here are some examples of the enviroments and VFX created in ths 8 week project.
MIND SPHERES
Side project
Taking some the graphical line doodles from Piece of Mind and quotes he has written over the past few years, Elisus explored and expressed his own mental health through imagery and colour.